Monday 14 February 2011

Concept

For my project I intend to design and model two characters for a game. The models will be high poly, to be used in cut scenes and advertisement rather than the game engine.

Story
The game is set in the Wild West period, during the time of great tension between the settlers and the natives. The player chooses which side to fight for, and competes online in battles of up to 32 players. The player must choose their side and class carefully, as there are advantages and disadvantages to each.
Each games mode has “class upgrading” on. This is a system where if a player doesn’t well enough, they are given the option to upgrade to a different class mid-game. These classes each have their benefits, but also their weaknesses, so the decision should be based on the player’s skill and the situation they are in. Each class has a unique in game appearance, so that the players can identify the class of enemy and use a strategy based on their opponent’s weaknesses.

Style
The characters will be based on a cowboys and Indians theme. One character being an Indian warrior, and the other a cowboy. The Indian will be armed with a knife or bow and the cowboy will be armed with a six shooter.  The character style will be realistic, with high levels of detail. I have chosen this style as it suits the adult theme and game play. 

Setting
The setting is the Wild West, Arizona. Game play will take place in several settings, including small western towns, mines, forests and farm plains.  The action scene I am creating will take place in the forest, with the characters surrounded by tall trees and rocky cliff sides.

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