Monday 14 February 2011

Asset Models pt 2

Campfire
To begin work on the campfire, I first started trying out emitters for the fire. The fire is the central part of the campfire, therefore it needs to look as good as possible. Using a combination of emitters and texture maps, I was able to create this;


 I then made some rocks to place around the logs to create a classic campfire look. I made the rocks by applying a noise modifier to a sphere, and then applied a texture map i created in Photoshop.



After modelling a few more assets for the campfire, all that remained was assembling it into a usable asset. 

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